Fuzzy Set: 1965 … Fuzzy Logic: 1973 …
BISC: 1990 … New Direction: 2000 - ….
BISC Phantoms
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Born at the beginning of
the second half of the last century, decision analysis, or DA for short, was
the brainchild of von Neumann, Morgenstern, Wald, and
other great intellects of that period. Decision analysis was, and remains,
driven by a quest for a theory that is prescriptive, rigorous, quantitative,
and precise. The question is: can this aim be achieved? A contention that is
advanced in the following is that the aim is unachievable by a prolongation
of existing theories. What is needed in decision analysis is a significant
shift in direction--a shift from computing with numbers to computing with
words and from manipulation of measurements to manipulation of perceptions. Decisions are based on
information. More often than not, the decision-relevant information is a
mixture of measurements and perceptions. The problem with perceptions is that
they are intrinsically imprecise, reflecting the bounded ability of the human
mind to resolve detail and store information. More specifically, perceptions
are f-granular in the sense that (1) the boundaries of perceived classes are unsharp; and (2) the values of perceived attributes are
granular, with a granule being a clump of values drawn together by indistinguishability, similarity, proximity, or
functionality. For example, a perception of likelihood may be described as
"very unlikely," and a perception of gain as "not very
high." Existing decision
theories have a fundamental limitation--they lack the capability to operate
on perception-based information. To add this capability to an existing
theory, T, three stages of generalization are required: (1) f-generalization,
which adds to T the capability to operate on fuzzy sets, leading to a
generalized theory denoted as T+; (2) f.g-generalization,
which leads to a theory denoted as T++, and adds to T+ the capability to
compute with f-granular variables, e.g., a random variable that takes the
values small, medium, and large with respective probabilities low, high, and
low; and (3) nl-generalization, which leads to a
theory denoted as Tp, and adds to T++ the
capability to operate on perception-based information expressed in a natural
language. Perception-based decision
analysis represents a significant change in direction in the evolution of
decision analysis. As we move farther into the age of machine intelligence
and automation of reasoning, the need for a shift from computing with numbers
to computing with words, and from manipulation of measurements to
manipulation of perceptions, will cease to be a matter of debate. Phantom Agents: The main
characteristic of biological systems is their rich, but simple sensory and
processing modalities which plays a key role in
turning the individual's local behavior into a cohesive global intelligent
behavior, capable of accomplishing complex missions. Significant advantages of collective Phantom
Agents over the conventional agents include:
Ultimately, we want to
design a new generation of collective Phantom Agents that use
perception-based computing to carry out tasks requiring judgment, perception
and higher level of intelligence
Based on
Phantom
Decision is the next generation of
intelligent decision analysis technology based on Computational Theory of
Perceptions. It uses the current BISC technology such as l
the BISC Decision Support System and the Perception-Based
Decision Analysis (Decision Engine: Resources Allocation and Task Assignment)
l
the Perception-Based Reinforcement Learning and Artificial
DNA Evolutionary Computing: For computing with Words and Perceptions; For
Multi-objectives and Multi-Criteria Optimization Purposes and with capability
to learn and to be self-aware l
the Perception-Based Information Processing and Retrieval (as part
of Precisiated Natural Language) to add deductive
capabilities to the system l
Computing with words: To add the capability to perform
Perception-Based computing and Precisiated
Natural Language Time Series Analysis l
Fuzzy-Anticipation: Event and
task anticipation such as design of System of Flags for Attack and Danger
Anticipation and provide the Anticipatory decision Phantom Decision is used to make decision in a
complex, uncertain, and distributed environment where decision is required to
be made based on huge number of atomic decisions given huge number of
distributed sensors with perception-based, measurement-based, and
phantom-based information. |
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